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Conferences > Computers in Libraries 2014
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Sunday, April 6, 2014

Full Day Workshops
W1: Searchers Academy: Hacking Search
W2: Drupal in a Day
W3: Ch-Ch-Ch-Change! Encouraging a Change Culture in Your Library
Morning Workshops
W4: Aggregating Content on the Fly! Tools & Techniques
W5: Thinking, Playing, & Learning With Lego
W6: Library Resource Management: Strategies, Technologies, & Practices
W7: Project Management 101: Basics & Tips
W8: Getting Support for Your Initiatives
W9: Design My Library Space
W10: Technology Trends in Libraries for 2014
SundayEvening: Sunday Evening Session
Games, Gadgets, & Makerspaces

Monday, April 7, 2014

Keynote Presentations
Hack Libraries: Platforms? Playgrounds? Prototypes?
A: Discovery, Navigation, & Search
A101: Super Searcher Tips
A102: Transparency in Discovery
A103: Discovery
A104: Discovery Systems
A105: Hacking Your Discovery Layer
B: Transforming Web Presence
B101: Re-Imagining the Library Website Experience
B102: Rock Your Library's Content With WordPress
B103: Website Redesign Ins & Outs
B104/B105: Tools & Idea Blitz: Steal for Your Website!
C: Challenges & Issues
C101: Weathering the Virtual Library
C102: Enabling Innovation
C103: Moving Ideas Forward
C104/C105: Libraries & the Big Picture: Facts, Trends, & Next!
D: Creative Spaces & Makerspaces
D101: Make It @ Your Library
D102: Makerspaces in Academic Libraries
D103: Libraries as Makerspaces: Teaching Teens How to Fail
D104/D105: Makerspace Info Blitz!
E: Internet@Schools
E101: Minecraft in the School Library
E102: Students, iPads, and Research: A Perfect Combination
E103: Designing for Collaboration in Digital Information Environments
E104: Flipping Your Library
E105: Hacking Education Trends: Adapting, Adopting, and Embracing Change
CT-M1: Discovery Services & Online Interfaces/Websites
CT-M2: Public Library Strategy Trends for 2014
CT-M3: Evolving Spaces: Tips & Insights
CT-M4: Three Future Oriented Tech Trends to Leverage This Year
CT-M5: Tools to Increase Privacy and Reduce Online Tracking
CT-M6: Academic Library Strategy Trends for 2014
CT-M7: Make Space, Use Space: Learning Commons
CT-M8: Ideas, Innovation & Implementation

Tuesday, April 8, 2014

Keynote Presentations
Hacking Strategies for Library Innovation
A: Hacking the Enterprise: Creative Information Services
A201: App Hacking & Packing Subs in Your Mobile
A202: Implementing an Innovation Center
A203/A204: Tools & Tips Info Blitz
A205: Embracing the Innovative & Nontraditional
B: User Experience (UX): User First
B201: Human and Computer Interfaces: How to Maximize Usability & Findability
B202: Mobile Apps: Genesis, Design, & Evolution
B203: Using the Cloud & Google Apps for Better Staff UX
B204: Usability Tips & Learnings
B205: Hacking Apps With the User in Mind
C: Rethinking our Approaches
C201: Solving Common Issues With Innovative Collaboration
C202: Stop Being Generic: On Demand & On Target
C203: Library Data Mashups
C204: What Does the Dashboard Tell Us?
C205: Re-Creating Success With DigitalCommons
D: Transformation, Change, & People
D201: Ready for Change? 8 Steps!
D202: Change in Action: Strategies & Leadership
D203: People & Practices
D204: Building High-Performing Teams
D205: Good Not Perfect!
E: Internet@Schools
E201: Top Trends in School Libraryland: Perfect Storms or Sweet Spots?
E202: Makerspaces and Intellectual Property-A Creative Practicum
E203: Appily Ever After: Apps and Embedding Tools in 21st-Century Libraries
E204: Be Essential-Building, Maintaining, and Communicating Your Valuable Program
E205: Open Educational Resources and the Open Web
Tuesday Evening Session
Extreme Makeovers & Mindshifts: People & Places
CT-T1: Digital Storytelling
CT-T2: Six Technologies to Watch
CT-T3: Web Design & Usability
CT-T4: Online Collaboration Tools
CT-T5: Digital Hangouts: Reaching Outside the Building

Wednesday, April 9, 2014

Keynote Presentations
Hacking Library Spaces: Lessons From Tactical Urbanism
A: Innovation: Library DNA
A301: Improving Search & Discovery of Digital Content
A302: Compelling Content From Your ILS & Drupal
A303: Hack the Online Classroom! Inject the Library!
A304: Hacking Library Space With Augmented Reality!
A305: Gamification for Community Engagement
B: Under the Hood
B301: Technologies: Marketplace Report
B302: Cornell's Catalog: A Collaborative Project
B303: Robots in the Library: Automated Storage & Retrieval Systems
B304: Rapid Fire: Wow! Your Library Created That?
B305: Tools, Apps, & Creativity = Customized Products
C: Digital Academy
C301: 'Kinect'-ing Patrons to Experience Digital Collections
C302: Students & Ebooks
C303: Integrating Content Into Course & Learning Management Tools
C304: Research Processes
C305: Rethinking & Retooling Academic Research
D: Community Impact
D301: Hackers in the Library!
D302: Library Hackathons: How, Why, & Impact!
D303: Library as Digital Publisher: First in the U.S.!
D304: Community Impact: Tactics & Recognition
D305: Engaging Communities With Crowdsourcing
E: Future Directions
E301: Delivering Library Services With (And For) Google Glass
E302: Dealing With Data: From Research to Visualization
E303: Hacking the Librarian: Evolving Personal & Career Development
E304: Digital Stewardship
E305: Adding Value to Library Programs With New Tech
CT-W1: Keeping Up With Emerging Technologies
CT-W2: Personas 101
CT-W3: Content, Content, Everywhere
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