FEATURE
Office Design
2009: A Perfect Storm?
by Mary Colette Wallace
President, Assoc. AIA, The Wallace Research Group
“However
beautiful
the strategy, you should occasionally look at the results.”
–
Winston Churchill,
1874–1965
Amidst roiling job markets, slashed
travel
budgets, decimated retirement portfolios, and an economy in turmoil,
there are significant changes occurring in office design. Some are long
overdue, some unexpected, and some have yet to be completely defined
—
a kind of perfect storm in office design involving three strong forces:
autonomy, demographics, and technology.
Architectural and design firms have
worked
hard at making sense of what office needs are and have sought ways to
improve workers’ performance through more appropriate
environments. It
has taken years of surveys, research, and experimentation to begin to
understand what works in the design of offices for knowledge workers.
Confusing the issue at times, furniture makers were only too keen to
design furniture that seemed to increasingly take a page from the
airline industry in seat size — reflecting the cost per
square foot
that client companies worried about.
However, as Frank Duffy of DEGW
noted, the
built environment has failed to evolve in parallel to technological and
social changes. One issue no longer presses on the office environment
as much as it has as commercial space becomes increasingly available
and costs for it drop. According to a June 2009 press release from CB
Richard Ellis Group, Inc. on global office occupancy costs, Singapore
was down 34.4%; New York City, 31% at $68 per sq. ft.; Boston, 29.7%;
Hong Kong, 29%. London’s West End is the
second-most-expensive in
Europe at $172 per sq. ft., while Tokyo is the most expensive at $183
per sq. ft. 1
Given this backdrop, companies have
begun
adopting significantly overdue changes in office design. Looking at the
challenges of creating optimal environments for knowledge workers, I
conducted a literature survey that included several critical surveys
taken by large architecture firms that design thousands of offices. It
appears that at least three primary concepts significantly alter office
designs of top-performing companies currently and will continue to
prevail for those wanting to be top-performing companies in the future.
1
|
Autonomy
and the Office
Environment for Knowledge Workers |
Information being gathered by
architecture
firms is greatly helping to close the gap on how to design office
environments for knowledge workers. Global firms such as Gensler, with
its yearly Workplace Performance Surveys of office workers in the U.S.
and the U.K., show conclusively that workplace design directly affects
a company’s performance. The “2008 Gensler
Design+Performance Report”
reveals that top companies see their employees as “internal
customers”
and provide them four different types of office environments to
encourage optimum performance: 41% focus on work, 36% on collaborating,
21% on learning, and 7% on socializing. These top companies have reaped
at least 28.0% higher profits averaged over 3 years by focusing on
quality of worker spaces. 2
In 2004, partner Laurie Aznavoorian,
at
Australia’s Geyer Pty. Ltd., 3
wrote that the design processes of previous years would not define the
workplaces of the future. Company and workplace identity have several
facets in desired organizational culture and brand that architects and
designers need to take into account with the impacts of technology and
social trends. Often, she says, architects and designers do not go deep
enough in the briefing process to capture the level of information
needed to create successful workplaces.
Knowledge work — the
product of
collaboration, initiative, and expertise — is the product of
most
offices, now that technology has computerized many repetitive tasks. In
the past, knowledge workers were often viewed as a single group, but,
in reality, along with the work they produce, staff vary in status,
influence, and differentiation of their workspaces. Thus they need
autonomy.
In 2002, Thomas H. Davenport, Robert
J.
Thomas, and Susan Cantrell issued an article based upon a
year’s worth
of interviews. It defined two key concepts which companies can utilize
to increase knowledge workers’ productivity: choice and
segmentation.
The study provides more detail about knowledge workers on a scale of
low to high and what they need in a physical environment. Having
greater information about knowledge workers’ needs allows
companies
some leeway in deciding the amount of resources they will devote to
attaining and retaining the lowest through the highest levels of
knowledge workers. This, in turn, provides architects and designers
with a more detailed portrait of knowledge workers and their
environmentally driven performance needs. 4
Office environment design has been
traditionally driven by cost per square foot. Today’s
workplace
environments also need spaces that contribute to innovation and places
for collaborating, researching/learning, socializing, and reflecting.
It remains up to the companies as to whether or not what workers need
and want will be provided— or simply leave it up to the
employees to
find it, possibly elsewhere. Sometimes companies which create a space
for ‘creativity’ abandon it. Senior executives must
schedule and
participate in any creative meetings for workers to understand its use.
If special spaces and even special furniture are not formalized into
the culture of the company, employees will not use them.
Rather than finding the Holy Grail of
office design, some companies which tried hot-desking furniture
arrangements (namely furniture arrangements that support multiple
employees sharing an office space at different times) have ended up
rejecting them due to acoustic and/or visual privacy concerns and/or
confidential information handling (including identity theft concerns).
Some have found that despite the concept behind hot-desking, human
nature triumphed and employees gravitated to the same location each
day. Of course, due to the wide variety of knowledge work accomplished
in companies, there is no single design that fits every one.
2
|
Demographics
and the Office
Furniture to Address the
Physical Needs of Aging
|
As the demographic shift of more
workers
over 50 than under occurs across many countries, companies will find it
increasingly difficult to gain or retain workers with the usual cubicle
and its worktable facing the wall next to that ubiquitous,
“adjustable”
yet somehow always uncomfortable chair. A CRS Report for Congress
states, “By 2025, [the population] of Americans aged 25 to 54
years old
will increase by 3.8% to 236 million while the increase in those aged
55 to 64 will increase by 11 million or 36%. These numbers point to a
significantly greater number of older workers remaining and a near
scarce number of younger workers entering the work force.” 5
Before the recession hit, it was
widely
held that aging Boomers would leave the workforce depleted of talent
and experience. While the manufacturing, construction, retail, and
services industries accounted for nearly all jobs lost during the
recession, it has not discouraged older job seekers. 6
Companies are scrambling to retain
older
workers who can and will weather the recession and keep these
organizations profitable and growing. The aging of the workforce will
place increasing demands on office design — in furniture
needs,
acoustics, lighting, the variety of environments, spatial arrangements,
assistive technology, physical access, material finishes, and air
quality.
RH Chairs, with AA in the U.K. and
with
Dutch ANWB, studied the issue of seating and ergonomics. Jorgen
Josefsson believes that ergonomics and its focus on posture is not as
helpful as once thought. 7
Instead, the focus is more on the need for the worker to have greater
movement within a chair. In addition to ergonomic concerns, companies
need furniture with greater flexibility, greater variety in types of
seating, and adjustable tables to provide for all workers’
comfort, no
matter their age, ability, or health. One of the more interesting chair
designs for privacy and work is the Ear Chair by Jurgen Bey for PROOFF
from the Netherlands.
3a
|
Technology
Has Untethered Workers
From the 6'-Cable, and in Many
Instances, From Business Travel,
Specific Furniture, and the Office itself!
|
According to a March 2009 Bureau of
Labor
Statistics report, approximately 12% of workers telecommute from home
and most of them cite workplace noise as the main reason. Many of the
changes brought in to address older workers’ needs and wants
will help
workers of other ages as well. High real estate costs, offices,
workspaces, and furniture have shrunk in size, diminishing worker
performance. For instance, acoustics researchers at the Center for the
Built Environment at the University of California have found that
speech privacy, not mere noise, is a problem for workers. More than 50%
surveyed said that their ability to perform their work was directly
affected by people on the phone, people talking in nearby offices, and
overhearing private conversations. 8
Some companies with under-the-floor
ventilation or air distribution systems may need under-the-floor
acoustic septums installed to reduce the transfer of noise (including
speech) through the floor plenum. Beside a specific type of abatement,
there are also noise-masking, or sound-masking, “white
noise” systems
that can meet the Health Insurance Portability and Accountability Act
(HIPAA) regulations for companies. And then there is also the
ever-present concern over potential identity theft of private
information. 9
Surveys from occupants in more than
200
buildings, including a naturally ventilated one, revealed too little
air movement as the most common complaint among office workers. While
many bring their own small fans to help, architects and designers have
been working the problem with varying degrees of success. Most
designers rely upon ASHRAE and ISO thermal environment standards, but a
survey by researchers at the Center for the Built Environment at
UC–Berkeley reveals that people need more air movement,
especially in
warm and neutral temperatures. 10
One of the best ways to help the
planet and
company bottom lines is only traveling to absolutely necessary
meetings. The wide array of teleconferencing and video teleconferencing
services on the internet seems perfectly timed to meet
companies’
economic needs as well. According to Forrester Research, these services
will only continue to grow dynamically. 11
3b
|
Technology
Alters Workplace
Learning, Even With Immersive
Virtual Worlds.
|
“We talk of basic skills
and literacy,
but there is almost never any talk about visual literacy. All the
studio art courses were scrapped long ago. We teach the sciences as a
series of facts to be memorized with machine-like accuracy and recall.
(Why do we think we should be competing with machines — just
because it
gives impressive test results?) Facts are easy to test and allow us to
avoid having to teach critical thinking or having to understand deep
patterns in nature. We focus on the facts, yet no one acknowledges that
the essence of science is not a list of facts but a process that, for
many of the best scientists, is largely visual — making
discoveries
about patterns in nature through seeing patterns in complex visual
information.”
—
Thomas G. West 12
The office environment is a perfect
place
for a variety of both formal and informal learning activities. Learning
today concentrates methods from cognitive science, learning theory,
neuroscience, psychology and game design. Learning types used by the
military, corporations, universities, healthcare organizations, and
companies worldwide include multiple channel-blended learning, Web
Learning 2.0, knowledge centers, immersive, interactive learning
simulations, serious gaming, Second Life. Serious games (defined as
games with some type of educational or training value) and similar
learning games on Second Life create virtual environments where workers
compete against themselves or others, learning in safe environments the
consequences of their actions and decisions. 13
Learners in these virtual
environments
create content by engaging with tools, strategies, methods, and
standards, while analyzing opponent strengths and weaknesses and
allocating resources toward a goal. Industry watchers say that by 2011,
$1.5 billion globally will be spent on serious games. 14
In this area, technology’s
real impact on
workplaces or offices is to make the workplaces themselves unnecessary
for most work. With the varying levels of knowledge work, the greater
ability to perform more focused work at home, and the benefits to the
environment with more telecommuting, there is a probability that
offices or workplaces are becoming largely social networking,
collaborative, learning places.
Changes in the Making
The perfect storm is what shakes out
the
important from the unimportant. To cause office workplace design to
significantly change will require a combination of autonomy,
demographics, economy, sustainability, and technology.
Technology
- The
Good, the Unproven, and Big Brother
Marshall McLuhan’s quote
that the “medium
is the message” has become true in that we have been more
impressed by
technological changes in the ways we communicate rather than what is
being said.
Good Technology
Teleconferencing,
Video-Teleconferencing —
Megameeting.com, Cisco
Telepresence, etc. Allows meetings around the globe without the travel
and its associated costs, without delays and unnecessary expenses, and
provides a huge relief to those counting their carbon offsets. Video or
teleconferencing is greener than green.
Virtual,
Immersive Learning
— Second Life, etc.
Noise-Masking
—
Johnson Controls or Lencore’s system meets ASTM standards for
speech
privacy and oral privacy solutions in an effort to meet the Health
Insurance Portability and Accountability Act (HIPAA)
[http://www.lencore.com/hipaa].
Environmental
Controls—Johnson
Controls’ “personal environments system”
provides individual
fan, heating, cooling
[http://www.johnsoncontrols.com/publish/us/en/products/building_efficiency/integrated_hvac_systems/hvac/personal_environments/user_guides.html;
http://www.johnsoncontrols.com/publish/us/en/products/building_efficiency/integrated_hvac_systems/hvac/personal_environments.html].
Unproven Technology
Cloud
Computing
— The jury’s still out as to whether or not this
will be a panacea for
most companies, mainly due to persistent security questions.’
Big
Brother
Technology
Microsoft is interested in the next
generation of helping workers with frustration or stress, perhaps even
before they notice. Patent applications for workers’
surveillance
systems using wireless remote sensors monitoring body temperature,
movement, blood pressure, facial expression, and heart rates have been
filed to “offer and provide assistance
accordingly.”
Not to be outdone, Johnson Controls
Global
WorkPlace Solutions RFIC and smart cards can “help”
designers, showing
how people use their space by tracking and analyzing their movements.
That may seem a good idea for some (workers on parole come to mind);
however, as a part of attracting and retaining employees, not so much.
|
References
1 CBRE Press Release:
“Global Office
Occupancy,” by Kathryn House, June 3, 2009, CB Richard Ellis
Group,
Inc., Los Angeles.
2 2008 Gensler Design + Performance
Report.
3 Geyer Future Environments, Why
Yesterday’s Process Won’t Deliver
Tomorrow’s Workplace, by Laurie
Aznavoorian, November 2004, Geyer Pty. Ltd. [http://www.geyer.com.au;
http://futureenvironments.blogspot.com].
4 Thomas H. Davenport, Robert J.
Thomas,
and Susan Cantrell, “The Mysterious Art and Science of
Knowledge-Worker
Performance,” MIT Sloan Management Review,
Fall 2002.
5 CRS Report for Congress.
“Older Workers:
Employment and Retirement Trends,” Patrick Purcell, Domestic
Social
Policy Division; updated Sept. 15, 2008.
6 “Senior Unemployment Rate
Hits 31-Year
High,” Richard W. Johnson, Fact Sheet on Retirement Policy,
Urban
Institute, January 2009.
7 “Positive Thinking: The
Back,” On
Office Magazine, June 09, Issue 32, published online by
Media 10
Ltd, Essex, U.K. [http://www.onofficemagazine.com/june09/305-the-back-/673-positive-thinking].
8 “Acoustical Quality in
Office
Workstations, as Assessed by Occupant Surveys,” K. Jensen,
Edward
Arens, and L. Zagreus, Proceedings: Indoor Air 2005;
accessed
at the eScholarship Repository, University of California.
9 Center for Environmental Design
Research,
Center for the Built Environment, University of
California–Berkeley,
“Designing Acoustically Successful Work Places: A Case Study
Assessment
of the Speech Privacy and Sound Isolation of Space Having Underfloor
Air Distribution Systems,” Charles M. Salter, Randy D.
Waldeck, Summary
Report, April 2006.
10 Air Movement
Preferences Observed
in Office Buildings, Hui Zhang, Edward Arens, Abbaszadeh
Fard,
Charlie Huizenga, Gwelen Paliaga, et al., Center for the Built
Environment, University of Berkeley, Berkeley, Calif., 2007.
11 Trends 2009: More Tech
Choices for
Customer Service Improvement, Chip Gliedman, with Natalie L.
Petouhoff, Sharyn Leaver, Andrew Magarie, Forrester Research.
12 Thinking Like Einstein
— Returning
to Our Visual Roots With the Emerging Revolution in Computer
Information Visualization, Thomas G. West, 2004, Prometheus
Books,
New York, p. 21.
13 “Teaching and Learning
Processes in the
Contemporary Work Organisation,” Workplace
Learning: Main Themes
& Perspectives, Tracy Lee, Alison Fuller, David
Ashton, Peter
Butler, Alan Felstead, et al.; Learning as Work Research Paper, No. 2,
June 2004; Centre for Labour Market Studies, University of Leicester,
U.K.
14 “Serious Games: Online
Games for
Learning – A Whitepaper,” Anne Derryberry,
I’mSerious.net, 2007, Adobe
Systems, Inc.
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