FEATURE 
                              Fiddling with the Internet Dials:
                              Understanding Usability 
                              By Thomas Pack 
                                                 In
                          the early days of radio, tuning in a broadcast was
                          not a simple process. People "fiddled with the dials,
                          counted the stations they could receive, and marveled
                          at how far away they were," says Steven Lubar in his
                          book InfoCulture (Houghton Mifflin, 1993). The
                          early adopters of the medium "looked at radio as a
                          game of skill." It wasn't until the late 1920s and
                          early 1930safter manufacturers had made tuners
                          easier to usethat radios became fixtures in American
                          homes.
 Are we still in the early days of online information?
                          Of course, digital databases have been available for
                          decades. Most people know how to pull up a Web page
                          and type a few keywords into Google. But finding specific,
                          high-quality information efficiently still is a game
                          of skill, and complex searches often require a trial-and-error
                          approachyou still need to "fiddle with the dials."
                          Content providers that want to make working with
                          online information easier can follow usability guidelines
                          to design their systems and services, but what exactly
                          does usability mean now that we are a few decades into
                          the digital information revolution? Are there different
                          guidelines for different types of content? Is there
                          anything new in the field? And are there emerging technologies
                          for which usability principles need to be applied?
                          DEFINING USABILITY  
                         Usability is a relatively new field, but the term
                          has been used so often in so many different contexts,
                          it is in danger of losing its precise meaning. Andrew
                          Dillon, dean of the Graduate School of Library and
                          Information Science at the University of Texas, says
                          he tends to "accept the ISO definition of usability
                          which refers to the effectiveness, efficiency, and
                          satisfaction with which intended users can perform
                          realistic tasks in context."
                          According to Jakob Nielsen, principal of the Nielsen
                          Norman Group, "The definition of usability is to help
                          humans overcome technology and make it easy and efficient
                          and pleasant for them to use."
                          USABILITY DEPENDS ON CONTEXT  
                         But how are those definitions applied in different
                          contexts? Is usability different if you're talking
                          about a library catalog, a library portal, a library
                          site in an academic setting, or a library site in a
                          corporate setting?
                          Dillon points out that "usability is a property of
                          interaction, not of interfaces. So usability transcends
                          portals, settings, and catalogs. However, in determining
                          and defining usability for each of these contexts,
                          it is reasonable to assume there might be some differences
                          in the desirable levels of effectiveness, efficiency,
                          and satisfaction we wish to enable. Given this, the
                          resulting usable interfaces may look very different
                          for each of these scenarios."
                          Nielsen says, "Fundamentally, usability is always
                          the same, but the interpretation of the words in the
                          definition can be very different. In an academic environment,
                          for example, there may be less need for an easy-to-learn
                          system because it's the user's job to learn. Students
                          are supposed to learn, and professors are supposed
                          to do research. So those users typically will be more
                          interested in something that's a very powerful tool
                          that can really help them retrieve all the information
                          they need. Also in academia, there's a premium placed
                          on having done thorough research and being familiar
                          with the literature, so those are the tasks you would
                          facilitate in that setting.
                         "In the corporate setting, it's like, 'Don't bother
                          me with that stuff,' but it depends [on the specific
                          environment], because obviously there are multiple
                          types of corporate settings. There are corporate research
                          labs that are similar to academic environments, so
                          the distinction would be 'Are you doing research, or
                          are you doing business?'"
                          If you're doing business, Nielsen says, the traditional
                          information retrieval systemone that provides
                          the ability to find all relevant information
                          on topicoften is not appropriate.
                         "That's not really what you want in the business setting
                          because you don't have time to study all the information," he
                          says. "You just need a summary. You need the factsthe
                          one best answer, not all answers. In that setting,
                          usability means efficiency. How fast can a user find
                          something? In addition, you cannot necessarily assume
                          the average businessperson is going to care very much
                          about library catalogs or anything like that. The technology
                          has to be really simple."
                          WEB DESIGN  
                         So what do those guidelines mean for Web design?
                          How would the design elements differ if you're providing,
                          say, a directory of corporate information, a bibliographic
                          database, or a numeric file?
                          According to Dillon, the differences are best treated "through
                          an analysis of the intended users and their tasks."
                          Nielsen agrees. "You want to present information
                          so it makes sense for the tasks people are trying to
                          perform," he says, "because the types of information
                          are quite different, and you're going to want to do
                          be able to do different things with them. For example,
                          you may want to be able to sort one type of data by
                          different criteria. I think the most popular way to
                          do sorting is to present a table. Then the user can
                          click on the table to sort by heading. It's an idea
                          borrowed from spreadsheets that we have generalized
                          into other systems. This holds to the principle of
                          consistency: Once I've learned one way of doing sorting,
                          if I can use the same way in other interfaces, it's
                          easier.
                         "But on the other hand, because there also are going
                          to be a lot of differences on those types of sites,
                          the way you would resolve this question is to ask yourself,
                          'What are the top three most important things people
                          are going to do with this information?' Then you're
                          going to emphasize those tasks. Of course, you look
                          at the other things people are going to do, and you
                          would try to make those tasks possible as well, but
                          you always want to emphasize the top ones."
                          A NEED FOR CREATIVITY  
                         Dillon says he believes usability is hampered by
                          a lack of creative approaches to enabling information-related
                          tasks.
                         "Most interface designers are stuck in a groove," he
                          says, "and there is a dearth of really creative new
                          design occurring. This is most apparent on the Web,
                          where the standard navigational bar layout and the
                          unimaginative exploitation of spatial properties have
                          resulted in a sameness to most sites.
                         "I suppose the rigid adherence to rather vague heuristics
                          as if they were laws has not helped, but we really
                          need to start questioning what works and why it works
                          from a human perspective so we can produce designs
                          that truly augment human capabilities."
                          Dillon adds that although "this is the age of augmentation
                          and empowerment, most usability work tends to trivialize
                          these concerns."
                          WHAT'S NEW IN USABILITY?  
                         During the past decade, studies have revealed new
                          insights into the best ways to apply specific usability
                          guidelines, but Nielsen points out that "the basics
                          of usabilitymaking technology easy and efficient
                          and pleasanthave been the same forever, and the
                          bigger conclusions as to how do we achieve usability
                          have been the same too. Consider the principle of consistency
                          mentioned earlier. If you have to learn things only
                          once and then you can do them the same way everywhere,
                          that dramatically lowers the learning barrier. And
                          that's fundamental. That's not dependent on the specific
                          technology we're using today versus 10 years ago. It's
                          not dependent on whether we're using mainframes or
                          PCs or Web sites or cell phones.
                         "Or," Nielsen continues, "consider progressive disclosure,
                          which means you show a smaller thing first and then
                          show a larger thing. That's a fundamental principle
                          as well. Of course, the interpretation of these principles
                          can differ. For example, in a traditional PC environment,
                          an example of progressive disclosure is to show people
                          a dialog box that contains the most important choices'how
                          many copies do you want to print,' for exampleand
                          there would be a button that says something like 'advanced
                          features' or 'advanced print options.' You would click
                          that to get the rest of the choices. For Web navigation,
                          you often like to have, say, a summary of articles
                          on the first page. Then you can click to get the full
                          articles. It's the same idea, but the details are certainly
                          different for different environments.
                         "Still, the basics of usability are the same, and
                          the reason they are the same is they relate to the
                          way humans work. That doesn't change over a 10-year
                          period. It's literally the same people. I'm here today.
                          I was here 10 years ago. I'm going to be here, hopefully,
                          in 10 years as well. So it's the same literal warm
                          bodies we're designing for year by year."
                          NOT JUST WEB SITE USABILITY  
                         Nielsen points out that during the next few years,
                          applying usability principles will be important not
                          only for designers of emerging technologies, but also
                          for the information organizations that will be providing
                          content to the new devices.
                         "I think we are only at the very beginning of where
                          we're going in terms of technology," he says. "I think
                          the biggest change is probably going to be liberating
                          the Web from the PC, once we get much more portable
                          interfaces."
                         "Portable could mean small handhelds that you carry
                          at all times, or it could mean flat-panel tablets that
                          give you, for example, the ability to read the newspaper
                          in the morning at your dining table. I think we're
                          going to get a new generation of portable devices,
                          and that's going to generate a vast outreach in terms
                          of additional things we can do that we can't do right
                          now. That's something people should look at. They should
                          ask themselves, 'What does that mean to what I'm doing?'"
                          Perhaps in the future, people will look back at this
                          decade and our struggles to get Web site usability
                          designs right, and marvel at how primitive our interactivity
                          with information resources really was. They may not
                          liken it to "fiddling with the radio dials"a
                          different metaphor may come to the fore. It's likely,
                          however, that ease of use, the ability to access the
                          correct information quickly, and customer satisfaction
                          will remain as important elements of the information
                          retrieval experience.
                                                  Thomas Pack [ThomasPack@aol.com] is
                            a freelance writer in the Louisville, Kentucky area.                          
                             
                            Comments? E-mail letters to the editor to  marydee@xmission.com.
                         
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